#S.t.a.l.k.e.r. shadow of chernobyl complete windows#
Microsoft Windows XP (SP2)/ Microsoft Windows (SP4).It's simply that the lower difficulty settings are extremely wonky and counter-intuitive. This isn't about picking the hardest difficulty to be "hardcore" or anything, mind you. Master was the original difficulty setting and the others were added in at the last second to appease the publisher. There's nothing realistic about lower difficulties, and there's nothing more "authentically" STALKER about it. On novice, up to 60% of bullets fired will never make it to the target, because they just disappeared thanks to the RNG. That is, the bullet doesn't go off-target because of scatter - I am saying the bullet will sometimes just blink out of existance entirely because of a value in the game called hit_probability_gd. Plus, in difficulties below Master, a percentage of bullets you shoot will just disappear from the game entirely no matter how on-target your shot was. Even if you're using the right ammo type, it might take multiple headshots to take an enemy down. Plus, lower difficulties are far from more "realistic", because bullets don't do near as much damage as they should. Running and gunning, or just not paying attention and running into a mutant will get the player killed even faster in Master difficulty. Master does not make the game "mindless" though, because everything you mention is absolutely necessary in Master difficulty - even moreso because bullets do more damage to everyone INCLUDING the player. Some players like it more because they cant be bothered with realistic things such as missed shots when firing on the move or enemy armor resisting bullets or having a chance to miss, having to use the right type of ammo, using auto fire when its necessary and avoiding it in other situations where its detrimental.to each their own. Most of the fine elements that make Stalker combat so good are simply nullified on Master. Some hits being off target even when aimed correctly.that is realistic and the way it should be, also important to know that the hit probability is dependant on the distance, player stance and movement and is strongly affected by the accuracy upgrades of your wep, again these things lose a lot of their importance on Master. Master turns Stalker into just another shooter.
It makes it easier because it makes it mindless, so you dont have to understand the game mechanics. Plus, playing on a lower difficulty also means that bullets have a chance of not registering as a hit even if the shot is entirely on target, because of the hit_probability_gd value. But the increased damage applies to the player as well, making everything in the environment more deadly to the player, especially because the AI is more intelligent by leaps and bounds in Master when compared to the lower difficulty settings. Originally posted by kill rich people:How so? The only thing that might make "Master" any easier than the other modes is how much faster bullets take down enemies.